burgerspace-server
UDP server for the networked version of BurgerSpace
see also :
burgerspace
Synopsis
burgerspace-server
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examples
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description
burgerspace-server
is a server that accepts connections from BurgerSpace
clients to allow two players to compete with each other. One
player controls the chef and the other controls the egg.
Other clients can connect as spectators.
burgerspace-server
should be started in a terminal. To terminate it, give the
Ctrl-C sequence or use the kill(1) command with the
server’s process ID as the argument.
The connections
use the UDP protocol. The --port option
can be used to specify a non-default listening port (see
below).
After the
server has started, the user who wants to control the chef
must start the client with this command:
burgerspace
--server=the.server.hostname.com
--chef
Use the
appropriate hostname or IP address as the argument for
--server. The user who wants to control the egg
must give the --enemy option instead of
--chef. The --port option can be
added to the burgerspace command-line to specify the server
port, if the server was started with a non-default UDP
listening port.
options
--help
display a help page and exit
--version
display version information and
exit
--initial-level=N
start game at level N. Default
is 1. N must be at least 1.
--port=PORT
UDP port number on which the
server must listen for incoming clients. The default is
49152.
files
This program uses the flatzebra library, by the same
author. This library is itself based on the SDL graphics library
(see http://www.libsdl.org).
See the BurgerSpace Home Page:
http://sarrazip.com/dev/burgerspace.html
license
This program is free software; you may redistribute it under the
terms of the GNU General Public License. This program has
absolutely no warranty.
bugs
Performance has
not been tested thoroughly. Users who want to play the
stable stand-alone game should use version 1.8.3.
see also
burgerspace
authors
Pierre Sarrazin
(code)
Luce St-Amand (most images)