burgerspace
A hamburger-smashing video game
Synopsis
burgerspace
add an example, a script, a trick and tips
examples
source
$(MAKE)
DESTDIR=$(CURDIR)/debian/burgerspace install
rm -rf $(CURDIR)/debian/burgerspace/usr/share/doc/burgerspace-*
cp $(CURDIR)/debian/burgerspace.xpm $(CURDIR)/debian/burgerspace/usr/share/pixmaps/
cp $(CURDIR)/debian/burgerspace.xpm $(CURDIR)/debian/burgerspace/usr/share/pixmaps/
# Build architecture-independent files
here.
description
BurgerSpace
is a game where you are a chef and you must walk over
hamburger ingredients (buns, meat, lettuce, tomatoes,
cheese) to make them fall from floor to floor, until they
end up in the plates at the bottom of the screen. Use the
arrow keys to move the chef.
However, you
must do this while avoiding terrible enemies, such as eggs,
sausages and pickles. You will die if they touch you, but
you can spray pepper on them with the Control key to
paralyze them temporarily.
Use those
pepper shots sparingly because you only have a limited
number of them. Pick up the treat that appears from time to
time to obtain a new pepper shot.
A two-player
game is possible using the (experimental) networked version
of BurgerSpace. See the burgerspace-server(6) manual page or
the BurgerSpace Home Page for details.
Use the
Escape key to quit the program. To pause the game
(which is only possible in stand-alone mode), use the P
key to pause the game and to resume it afterwards.
files
This program uses the flatzebra library, by the same
author. This library is itself based on the SDL graphics library
(see http://www.libsdl.org).
See the BurgerSpace Home Page:
http://sarrazip.com/dev/burgerspace.html
general options
--help
display a help page and exit
--version
display version information and exit
--no-sound
Disable the sound effects, which are enabled by default.
--full-screen
Attempt to use the full screen mode. The default is to display
the game in an ordinary window.
--z-for-pepper
Use the Z key instead of the Control key to shoot pepper.
license
This program is free software; you may redistribute it under the
terms of the GNU General Public License version 2 or any later
version. This program has absolutely no warranty.
network client options
--server=HOSTNAME
Start as a client that connects to a BurgerSpace server running
on the given host or IP address. Examples: --server=localhost,
--server=192.168.1.2 If this option is not given, the program
starts as a stand-alone game that does not try to connect to any
server.
--port=PORT
UDP port number on which the BurgerSpace server is running. This
option is only useful with --server. The default is 49152.
stand-alone options
--initial-level=N
start game at level N. Default is 1. N must be at least 1.
--ms-per-frame=N
N milliseconds per animation frame. Default is 55. Minimum is 1.
Maximum is 1000. 50 means 20 frames per second.
authors
Pierre Sarrazin
(code)
Luce St-Amand (most images)