To fix this issue, i use two virtual machine. And i can ping eth1 or eth2, with eth2 or eth1.
Thank you,all for yours comments and help.
see also :
ping6 - netstat - ifconfig
ping [-LRUbdfnqrvVaAB] [-c count] [-m mark] [-i interval] [-l preload] [-p pattern] [-s packetsize] [-t ttl] [-w deadline] [-F flowlabel] [-I interface] [-M hint] [-N nioption] [-Q tos] [-S sndbuf] [-T timestamp option] [-W timeout] [hop ...] destination
Step 2
To fix this issue, i use two virtual machine. And i can ping eth1 or eth2, with eth2 or eth1.
Thank you,all for yours comments and help.
I think awk
is not necessary. Unless I'm missing
something that code should do the trick:
#!/bin/bash
host=$1
ping -c1 $host > /dev/null 2> /dev/null
[[ $? == 0 ]] && echo "$host is up" || echo "$host is down/not reachable"
Here an example:
$ ./checkping www.google.com
www.google.com is up
$ ./checkping www.google.utld
www.google.utld is down/not reachable
Sorry, you can only have one default gateway. You can have multiple gateways, but only one for every network.
The problem is, that both mentioned IPs are in the same network. Also you specified your CIDRs wrongly: You meant 10.1.1.0/24 as having a subnet of 255.255.255.0; or even have a bigger subnet e.g. 10.0.0.0/8 as being 255.0.0.0.
You can therefore ping any host inside your network (10.0.0.0/8) or any host reachable via a (or the) gateway. But having two gateways for the same network is not possible.
I am afraid but there is no 100% solution to that with standard ping. Even with ping -v for verbose output ping would be silent in case of timeouts. You could try to use:
ping -w 2 192.168.199.1
PING 192.168.199.1 (192.168.199.1) 56(84) bytes of data.
--- 192.168.199.1 ping statistics ---
2 packets transmitted, 0 received, 100% packet loss, time 1007ms
This would stop ping after 2 seconds and then show the number of packets transmitted and packet loss. Another option would be to use mtr.
In general you can't. ping
needs a direct network
connection on the IP level to do its work. A proxy works on a
higher layer of the TCP/IP network model,
where there is no direct access to the IP protocol.
You would need to somehow circumvent the proxy (change firewall settings, use a VPN, ...). Whether this is possible (and allowed) depends on your network configuration, but it's probably not possible.
As a workaround, there are many web-based ping services available (search for "web-based ping"). These will work.
It looks like you have one of the versions of ping
that does a DNS lookup for every received packet. Since a DNS UDP
packet has to traverse the same congested network as ping
packets, the packet may be dropped. With timeouts and retries it
can take significant time for a DNS request to return data. The
time consumed waiting for a DNS response delays the sending of
the next ping packet because your ping
is both
single-threaded and doesn't use an asynchronous timer to drive
each ping.
If my diagnosis is correct, adding -n
to
ping
should get rid of the delays.
Found a similar question out there, and the answer was a ping alternative called fping. Maybe it'll be of some use to you. http://serverfault.com/questions/200468/how-can-i-set-a-short-timeout-with-the-ping-command
How do you define "how fast the packets get delivered" ? If you want to know how much time it takes for a packet to reach point B from point A, then I think it can't be done without sub-millisecond accurate clock synchronization.
What I would try is to capture some real traffic (ie. while actually using your application), and analyze it with WireShark, looking for the delay between some data sent and the corresponding ACK packet. That gives you the round trip time (RTT) for your traffic.
update:
The TCP stack has to keep track of the RTT for each connection.
(it's used to optimize packet transmission and manage window
size). If you're using Linux, and it's your own application, you
can use the getsockopt(fd,.. ,TCP_INFO,...)
the data
returned includes all this internal parameters. You could peek at
this data every second and pipe to a display app.
nc -z $REMOTESERVER 22
echo $?
If you are using SSH to do rsync that port should be open.
The idea looks right to me. By using while :; do ...
you can make it portable to normal Bourne shells. The
expr
calls seems unnecessary. Also, you probably
want to break out of the loop when the host is found.
while :; do
if ping -c 1 $1; then
notify-send "$1 back online"
break
fi
sleep 30s
done
ping uses the ICMP protocol’s mandatory ECHO_REQUEST datagram to elicit an ICMP ECHO_RESPONSE from a host or gateway. ECHO_REQUEST datagrams (’’pings’’) have an IP and ICMP header, followed by a struct timeval and then an arbitrary number of ’’pad’’ bytes used to fill out the packet.
ping6 can also send Node Information Queries (RFC4620).
-m mark
use mark to tag the packets going out. This is useful for variety of reasons within the kernel such as using policy routing to select specific outbound processing.
-c count
Stop after sending count ECHO_REQUEST packets. With deadline option, ping waits for count ECHO_REPLY packets, until the timeout expires.
-F flow label
Allocate and set 20 bit flow label on echo request packets. (Only ping6). If value is zero, kernel allocates random flow label.
-i interval
Wait interval seconds between sending each packet. The default is to wait for one second between each packet normally, or not to wait in flood mode. Only super-user may set interval to values less 0.2 seconds.
-I interface address
Set source address to specified interface address. Argument may be numeric IP address or name of device. When pinging IPv6 link-local address this option is required.
-l preload
If preload is specified, ping sends that many packets not waiting for reply. Only the super-user may select preload more than 3.
-N nioption
Send ICMPv6 Node Information Queries (RFC4620), instead of Echo Request.
ipv6-global
Request IPv6 global-scope addresses.
ipv6-sitelocal
Request IPv6 site-local addresses.
ipv6-linklocal
Request IPv6 link-local addresses.
ipv6-all
Request IPv6 addresses on other interfaces.
ipv4-all
Request IPv4 addresses on other interfaces.
subject-ipv6=ipv6addr
IPv6 subject address.
subject-ipv4=ipv4addr
IPv4 subject address.
subject-name=nodename
Subject name. If it contains more than one dot, fully-qualified domain name is assumed.
subject-fqdn=nodename
Subject name. Fully-qualified domain name is always assumed.
-p pattern
You may specify up to 16 ’’pad’’ bytes to fill out the packet you send. This is useful for diagnosing data-dependent problems in a network. For example, -p ff will cause the sent packet to be filled with all ones.
-s packetsize
Specifies the number of data bytes to be sent. The default is 56, which translates into 64 ICMP data bytes when combined with the 8 bytes of ICMP header data.
-S sndbuf
Set socket sndbuf. If not specified, it is selected to buffer not more than one packet.
-T timestamp option
Set special IP timestamp options. timestamp option may be either tsonly (only timestamps), tsandaddr (timestamps and addresses) or tsprespec host1 [host2 [host3 [host4]]] (timestamp prespecified hops).
-M hint
Select Path MTU Discovery strategy. hint may be either do (prohibit fragmentation, even local one), want (do PMTU discovery, fragment locally when packet size is large), or dont (do not set DF flag).
-w deadline
Specify a timeout, in seconds, before ping exits regardless of how many packets have been sent or received. In this case ping does not stop after count packet are sent, it waits either for deadline expire or until count probes are answered or for some error notification from network.
-W timeout
Time to wait for a response, in seconds. The option affects only timeout in absense of any responses, otherwise ping waits for two RTTs.
When using ping for fault isolation, it should first be run on the local host, to verify that the local network interface is up and running. Then, hosts and gateways further and further away should be ’’pinged’’. Round-trip times and packet loss statistics are computed. If duplicate packets are received, they are not included in the packet loss calculation, although the round trip time of these packets is used in calculating the minimum/average/maximum round-trip time numbers. When the specified number of packets have been sent (and received) or if the program is terminated with a SIGINT, a brief summary is displayed. Shorter current statistics can be obtained without termination of process with signal SIGQUIT.
If ping does not receive any reply packets at all it will exit with code 1. If a packet count and deadline are both specified, and fewer than count packets are received by the time the deadline has arrived, it will also exit with code 1. On other error it exits with code 2. Otherwise it exits with code 0. This makes it possible to use the exit code to see if a host is alive or not.
This program is intended for use in network testing, measurement and management. Because of the load it can impose on the network, it is unwise to use ping during normal operations or from automated scripts.
ping is part of iputils package and the latest versions are available in source form at http://www.skbuff.net/iputils/iputils-current.tar.bz2.
ping will report duplicate and damaged packets. Duplicate packets should never occur, and seem to be caused by inappropriate link-level retransmissions. Duplicates may occur in many situations and are rarely (if ever) a good sign, although the presence of low levels of duplicates may not always be cause for alarm.
Damaged packets are obviously serious cause for alarm and often indicate broken hardware somewhere in the ping packet’s path (in the network or in the hosts).
An IP header without options is 20 bytes. An ICMP ECHO_REQUEST packet contains an additional 8 bytes worth of ICMP header followed by an arbitrary amount of data. When a packetsize is given, this indicated the size of this extra piece of data (the default is 56). Thus the amount of data received inside of an IP packet of type ICMP ECHO_REPLY will always be 8 bytes more than the requested data space (the ICMP header).
If the data space is at least of size of struct timeval ping uses the beginning bytes of this space to include a timestamp which it uses in the computation of round trip times. If the data space is shorter, no round trip times are given.
ping requires CAP_NET_RAWIO capability to be executed. It may be used as set-uid root.
The (inter)network layer should never treat packets differently depending on the data contained in the data portion. Unfortunately, data-dependent problems have been known to sneak into networks and remain undetected for long periods of time. In many cases the particular pattern that will have problems is something that doesn’t have sufficient ’’transitions’’, such as all ones or all zeros, or a pattern right at the edge, such as almost all zeros. It isn’t necessarily enough to specify a data pattern of all zeros (for example) on the command line because the pattern that is of interest is at the data link level, and the relationship between what you type and what the controllers transmit can be complicated.
This means that if you have a data-dependent problem you will probably have to do a lot of testing to find it. If you are lucky, you may manage to find a file that either can’t be sent across your network or that takes much longer to transfer than other similar length files. You can then examine this file for repeated patterns that you can test using the -p option of ping.
The TTL value of an IP packet represents the maximum number of IP routers that the packet can go through before being thrown away. In current practice you can expect each router in the Internet to decrement the TTL field by exactly one.
The TCP/IP specification states that the TTL field for TCP packets should be set to 60, but many systems use smaller values (4.3 BSD uses 30, 4.2 used 15).
The maximum possible value of this field is 255, and most Unix systems set the TTL field of ICMP ECHO_REQUEST packets to 255. This is why you will find you can ’’ping’’ some hosts, but not reach them with telnet(1) or ftp(1).
In normal operation ping prints the ttl value from the packet it receives. When a remote system receives a ping packet, it can do one of three things with the TTL field in its response:
•
Not change it; this is what Berkeley Unix systems did before the 4.3BSD Tahoe release. In this case the TTL value in the received packet will be 255 minus the number of routers in the round-trip path.
•
Set it to 255; this is what current Berkeley Unix systems do. In this case the TTL value in the received packet will be 255 minus the number of routers in the path from the remote system to the pinging host.
•
Set it to some other value. Some machines use the same value for ICMP packets that they use for TCP packets, for example either 30 or 60. Others may use completely wild values.
The ping command appeared in 4.3BSD.
The version described here is its descendant specific to Linux.